How can gamification help to engage your workforce?

It’s not news that healthier and happier employees create a stronger workforce for your company, but is it a continuous battle to motivate your people to stick with their health and wellbeing goals?

One of the newest member of the MAXIS wellness technology marketplace, HUMANOO,1 has built an app that uses gamification, rewards, and incentives to engage employees in activities that will improve both their physical and mental health and wellbeing.

In this video interview, Dr Leena Johns, Chief Health & Wellness Officer at MAXIS GBN, spoke with Philip Pogoretschnik, CEO and Founder of HUMANOO, to find out more about gamification and the results they’ve seen.

They discuss a range of topics, including:

  • how the HUMANOO platform address the core determinants of physical and mental health
  • the challenges to engage employees with limited face-to-face interactions
  • what is available on the app and how it works (with a guided walkthrough from Philip)

Watch the video below and find out more about HUMANOO in our wellness technology marketplace.


1 HUMANOO I eTherapists GmbH, C/o Techspace Lobeckstraße 36-40 10969 Berlin, Germany
2 MAXIS GBN may receive fees, commissions and/or other remuneration from third parties in connection with the services we carry out for you